Mathëys KOWALSKI
Game Designer
Experience
Here somes projects I have worked on that allowed me to apply my skills in Game Design.
Just A Little Slap : Working with a very short dead line (48 hours), we were able to create a small funny game about a slapping contest going wrong.
My tasks were with the other Game designer imagine a funny an enjoyable experience of slapping, I've work a lot on the level design and what enemies the playr would encounter & some visual effect of it.
Breaking Point :
A narrative game, your journey start as a regular AI taxi in Eden Prime a technological advance city. After a mission you'll develops self-awarness and discover the reality of the city you work in.
I've mainly work on the level design of the game & the open-word, during the development the project changed a lot, and so we had to make quick & interesting change, to the map & the gameplay mainly.
Jail : A Puzzle-platformer game, you're escaping from the odious prison. You have the strange faculty to use your spirit, by using your courage and skills you barely survive each deadly trap of it.
I've work on the puzzles design & level design of the game, the difficulty was to have good puzzle that weren't too sofisticate.
It help me understand a lot of Rational Game Design.
Masquerade : A
Puzzle-adventure game, inspire by Romeo & Juliet. You play as Romeo roaming a twisted theater with the help of the Narrator you're trying to save your love one.
I've been one of the core member of the team, I've been able to work on a lot of different aspect of the game from the narration to the integration & adjustment of animations including puzzle design & cutscenes.

